Post-mortem Walkthrough
Features Privacy How It Works Changelog Why It Ended Support
Post-mortem Walkthrough
Project archived. Channels shut down in August 2026 and is no longer online. This page is a preserved record. Why it ended →
Channels

Rooms, stages, a neighborhood, a shared canvas. All anonymous.

A privacy-first forum, and a virtual world led by users. Built solo in four months. Live for six weeks.

Launched Jul 2026 · Shut down Aug 2026 · Archived
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No ads

Nothing is sold here.

No algorithm

Content is chronological. There is no system deciding what you should or shouldn't see.

No real name

You get a generated username. No personal information required.

No investors

It ran on donations. There were no stakeholders to answer to — and no way to become a business.

What's inside

A world, not just a website.

Most forum software is just threads and replies. Channels has a virtual world you can walk through: hub spaces with real characters, synchronized cinema rooms, a neighborhood with homes you can claim, and a shared canvas that the whole community draws on.

Hubs
Rivers
h/music
Five stages. Six instruments. Real-time.

Walk into a stage room and play piano, guitar, bass, violin, saxophone, or drums. Everyone in the room hears what you play, live.

Fred
h/cinema
Five rooms. One video. Synchronized.

Load a YouTube video and every person in the room watches the same thing at the same timestamp. One person hosts; the room follows.

Boyah
h/paintit
A shared 500×500 canvas.

One pixel per user every 60 seconds. Sixteen colors. The canvas is persistent. It belongs to everyone who has ever placed a pixel on it.

William
h/neighborhood
1,800 homes across 10 cities.

Claim a home. Furnish it with instruments, a canvas, a TV. Give people keys to visit. It's yours as long as you come back.

Channels
Official channels
 
c/general
c/askanything
c/technology
c/programming
c/science
c/philosophy
c/gaming
c/creative
c/music
c/books
c/health
c/politics
c/worldevents
c/random
c/offbeat
A look inside
Channels Community-run topic channels. Browse threads, post, and reply right away.
User Channels Anyone can start one. Two per day. Yours to run however you want.
Hubs Real-time spaces you walk through. Music, cinema, a shared canvas, a neighborhood.
Privacy

What the server knows. And what it doesn't.

Channels was built on the assumption that a platform should collect as little about you as possible. This section states exactly what the server stores, how your IP is handled, and where the limits of that protection are.

What the server stores

Your generated username, an Argon2id hash of your passphrase, and an Argon2id hash of your passitems. The raw passphrase and passitems are deleted from the server the moment they are displayed to you during signup.

Content you create: threads, replies, pixels on the shared Paintit canvas, your avatar configuration. Home and neighborhood data if you claim a home.

A session token. Sessions are stored server-side and are deleted automatically when they expire.

The account contains nothing that connects to your real identity.

How IPs are handled

Your IP address is used for rate limiting: the server enforces limits on signup attempts, sign-in attempts, and WebSocket connections. These counters are held in server memory and are not written to your account record in the database.

The Caddy reverse proxy writes standard HTTP access logs, which include the IP address of each request. This is default web server behavior. Your IP is not linked to your account anywhere in the database.

What this protects
  • Your account cannot be traced back to an identity you use elsewhere. No email or phone number is required.
  • The site runs no third-party analytics, advertising networks, or tracking cookies.
  • Fonts are served from this server.
  • Content is served without any mechanism to identify you to other users by IP or device.
What this doesn't protect
  • Your ISP can see that you connect to channels.zone.
  • Caddy writes standard HTTP access logs, which include the IP of each request.
  • Cinema rooms embed YouTube videos. If you watch one, Google receives your IP and may set cookies.
How it works
1
You get credentials. Not a form to fill out.

A username is generated for you. Then a passphrase. Then 11 random words. The signup requires no personal information and takes about 30 seconds.

2
Write them down. There's no recovery.

Your credentials exist on your screen once, during signup. There is no "forgot my password" flow because there is no email address to reset to. If the credentials are lost, the account is gone. This is a feature, not an oversight.

3
You're in. The rest is up to you.

Browse the forum. Walk into a hub room. Claim a home in the neighborhood. Customize your avatar. Every account starts the same.

None of this was readable until you were inside. Threads, hub rooms, neighborhoods: all of it required an account. That decision protected users completely — and, as it turned out, made the site impossible to grow.

Changelog
v1.2 never shipped
  • Home interiors rebuilt — in progress when development stopped
v1.1 final release 13 Aug 2026
  • Housing system added
  • Estate office added
  • Notification system added
v1.0 5 Jul 2026
  • Notification system improved
  • Chat system improved
  • Hub mechanics improved
  • Mobile support improved
  • Neighborhood system updated
  • Transportation improved
  • Border guards added
  • Guide system improved
  • Instrument mechanics improved
  • Instrument designs improved
  • More customization items added
  • User channels improved
v0.5 30 Jun 2026
  • Instrument mechanics improved
  • Moderator label added
  • Remember Me feature added
  • Spam prevention system added
  • User profiles added
  • h/paintit converted to a free shared canvas
  • Hub lobby rooms added
  • Hub NPCs added
  • Station system improved
  • New avatar customization items added
  • Landing pages updated
  • Mobile compatibility issues fixed
  • Security improved
v0.1 21 Jun 2026
  • Initial release
Why it ended

A charter that forbids revenue.

No revenue was possible by design. The site's own pillars were no ads, no algorithm, no investors, donations only. A product whose charter forbids revenue cannot be a business, and cannot be taken to investors without breaking the promise on its own front page.

Channels ran for six weeks on a VPS paid out of pocket. In August 2026 the bill stopped being worth paying for a site with no path to sustaining itself, and it was shut down.

Each of the decisions below was defensible in isolation. Together they made growth close to impossible. That tension — between protecting users completely and letting anyone discover you — is the thing this project actually taught me.

Zero organic users after launch. Not a marketing failure — structural:

Nothing was visible from outside.

All threads, hubs and neighborhood content sat behind the signup wall, so nothing was indexable, shareable, or evaluable before committing.

Signup was maximum-friction.

Generated credentials, 11 words to write on paper, no recovery ever — asked of a visitor who had not yet seen a single post.

Real-time social features need density.

Empty music stages and 1,800 empty homes are worse than not having the feature at all.

Support

The site is gone. The record isn't.

Murph

Murph guided new arrivals through the world. He's in the walkthrough.

Channels was shut down in August 2026 and there is nothing left to sign into. The eight-minute walkthrough on YouTube is the closest thing to visiting it — the hub stages, the cinema rooms, the shared canvas and the neighborhood, all running live. For questions about how any of it was built, the email below still reaches me.

channelssupport@proton.me Instagram YouTube